
GoPro HERO8 + MAX // brand Content
Associate Creative Director, Various Roles: Video-Production, Post-Production
GoPro
Project Notes
The epicenter of every campaign at GoPro is the incredible video content featuring the world’s most extreme and talented athletes and creators. As an Associate Creative Director at GoPro from 2014 to 2020, I helped develop, direct, edit, and capture many of those videos.
These selected works are a few of my favorites and were executed by a robust team of directors, shooters, editors, VFX artists, designers, photographers, copywriters, and producers —woven together by the shared passion for creating the best marketing assets possible.
Partial media team credits (2019)
Creative Direction & Creative Production: Abe Kislevitz, Brian Town, Josh Currie, Ryan Kontra, Daniel Sherer, Alex Hogue, Nick Mitzenmacher, Danny Wang | Production Artist & Editors: Joseph Renteria, Randy Schmidt, Kyle Ohlson, Tyler Sams, Taylor Johnson, Josh Deisler | GFX: Marvin Han, Adrian Martinez | Music Supervision: Ben Schweir, Kylynne Macfayden | Sound Design & Mixing: Nicholas Johnson | Producers: Jen Cosso, Brie Parks, Allie Menge, Phillipe Matteini, Claire Haines, Jessi Fry | Content Supervisors: Jake Flores, Antti Laitinen | Studio Ops: Sammy Hamilton | Head of Studio: Rob Wynn.
GoPro MAX // Social Push!
After each launch, we would re-cut social assets to help showcase new features and keep the campaign content flowing.
Associate Creative Director, Editor + Various Roles: Video Production, Post Production.
GoPro Social: Katie Marylander, Mike Maholias, Eve Godat | VP Global Marketing & Comms: Rick Loughery
GoPro Product Launches & Branded Content - 2018

GoPro HEro7 + Brand Content
Director, Various Roles: Video-Production, Post-Production
GoPro
Rafting & Adventure Videographer, Additional Aerial Footage: Sean Bollock | Acrobatic Drone Pilot: Steele Davis | Rafters: Dan McCain and Jeff Compton
GoPro Product Launches & Branded Content - 2017

GoPro FUSION - Overcapture + VR Version
Associate Creative Director, Editor, Various Roles: Video-Production, Post-Production
GoPro
Tackling Fusion!
The FUSION launch video was a radical new approach to our typical launches. Rather than plan a few select productions and send our media team all over the world, it was decided to send cameras and coach content creators through the process of using the new two-lens VR camera. On paper, it was great. In practice, maybe not so much. We were the step-child project next to the HERO 6 and all its fancy slow-motion glitter, so the FUSION team had a much leaner budget. The tech was still malfunctioning, buggy, and incomplete at the time. Using the camera wasn’t as straightforward as it eventually became with GoPro MAX. The workflow was insane, especially before all the eventual firmware updates, but none of that mattered. The launch was just around the corner!
Nonetheless, it was our job to create a launch reel somehow - two of them, one using our new technique called “Overcapture” and the other in a 360 (VR) format. Creatively, Alex Hogue, myself, and our trusty producers Phillipe Matteini, Jonny Burhop, and Meg Allen, with the support of our French Division (VR specialists Loïc Ballard and Valérian Dottel) as well as guidance from Senior Creative Directors: Brad Schmidt, Sam Lazurus, and Abe Kislevitz, were responsible for solving all these early limitations to create a launch reel worthy of the “GoPro” brand stamp. Our tools and plug-ins were actively developed alongside processing our 360 footage. Each week, we had breakthroughs and a better shot, and the cycle repeated until it was finished. To give you a sense, not one of the early model cameras had internal stabilization. Alex Hogue had to manually stabilize each shot using a disorganized array of plug-ins for After Effects. It shows how a small group of passionate, creative problem solvers can create something new with the odds stacked against them.
Ultimately, it was a giant obstacle course; we were the underdogs, but each person did their best to make it happen and keep the spirits high. The final reel was projected in a planetarium for the public launch event, and everything came together. The FUSION camera became the new standard for two-lens spherical video cameras, and despite the early limitations, it shattered expectations.
GoPro Product Launches & Branded Content - 2014 - 2016
Behind the scenes!
photos coming soon…
So much love for everyone at GoPro and all those we worked with. If you made it here, You know exactly who you are 😉.